Memory Management
One of the most important functions of a programming language is to provide facilities for managing memory and the objects that are stored in memory. C provides three distinct ways to allocate memory for objects:
* Static memory allocation: space for the object is provided in the binary at compile-time; these objects have an extent (or lifetime) as long as the binary which contains them is loaded into memory
* Automatic memory allocation: temporary objects can be stored on the stack, and this space is automatically freed and reusable after the block in which they are declared is exited
* Dynamic memory allocation: blocks of memory of arbitrary size can be requested at run-time using library functions such as malloc from a region of memory called the heap; these blocks persist until subsequently freed for reuse by calling the library function free
These three approaches are appropriate in different situations and have various tradeoffs. For example, static memory allocation has no allocation overhead, automatic allocation may involve a small amount of overhead, and dynamic memory allocation can potentially have a great deal of overhead for both allocation and deallocation. On the other hand, stack space is typically much more limited and transient than either static memory or heap space, and dynamic memory allocation allows allocation of objects whose size is known only at run-time. Most C programs make extensive use of all three.
Where possible, automatic or static allocation is usually preferred because the storage is managed by the compiler, freeing the programmer of the potentially error-prone chore of manually allocating and releasing storage. However, many data structures can grow in size at runtime, and since static allocations (and automatic allocations in C89 and C90) must have a fixed size at compile-time, there are many situations in which dynamic allocation must be used. Prior to the C99 standard, variable-sized arrays were a common example of this (see malloc for an example of dynamically allocated arrays).
Automatically and dynamically allocated objects are only initialized if an initial value is explicitly specified; otherwise they initially have indeterminate values (typically, whatever bit pattern happens to be present in the storage, which might not even represent a valid value for that type). If the program attempts to access an uninitialized value, the results are undefined. Many modern compilers try to detect and warn about this problem, but both false positives and false negatives occur.
Another issue is that heap memory allocation has to be manually synchronized with its actual usage in any program in order for it to be reused as much as possible. For example, if the only pointer to a heap memory allocation goes out of scope or has its value overwritten before free() has been called, then that memory cannot be recovered for later reuse and is essentially lost to the program, a phenomenon known as a memory leak. Conversely, it is possible to release memory too soon and continue to access it; however, since the allocation system can re-allocate or itself use the freed memory, unpredictable behavior is likely to occur. Typically, the symptoms will appear in a portion of the program far removed from the actual error, making it difficult to track down the problem. Such issues are ameliorated in languages with automatic garbage collection.
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